How It Works
Select Map Parameters
Choose your map size, terrain type, and feature density. Each terrain type creates a unique procedural landscape using Perlin noise algorithms.
Generate Procedural Terrain
Click Generate to create your map. The algorithm uses layered Perlin noise to simulate realistic terrain elevation, moisture, and feature placement.
Explore and Inspect
Click any tile to inspect its properties. Toggle the grid overlay for precise positioning. Use Fog of War to hide unexplored areas.
Export Your Map
Download your map as a high-quality PNG image or export the raw map data as JSON for use in your own applications and game systems.
Perlin Noise Terrain
Realistic procedural generation using layered Perlin noise for natural-looking landscapes.
Rivers & Water
Automatically generated rivers, lakes, and water features that follow terrain elevation.
Roads & Paths
Procedural road networks connecting key features across the terrain.
Forest Generation
Dense forest clusters based on moisture and elevation data.
Fog of War
Toggle fog overlay to simulate unexplored areas for tactical gameplay.
Export Options
Download as PNG for printing or JSON for integration with game engines.